Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers spent $196 million on apps, in-app purchases and subscriptions on Christmas Day 2017 across the App Store and Google Play, according to new data from Sensor Tower. The report, while excluding Android revenue in China, represents a 12.3 percent increase over last year’s spending of approximately $174 million. That speaks to a still-growing market for apps and games as well as… Read More
from Mobile – TechCrunch http://ift.tt/2zMJdWV
via Blogger http://ift.tt/2CkRdBF
December 29, 2017 at 08:31PM
via Blogger http://ift.tt/2DxY3TL
December 29, 2017 at 08:33PM
via Blogger http://ift.tt/2lk6MlD
December 29, 2017 at 11:33PM
via Blogger http://ift.tt/2Ckujww
December 30, 2017 at 02:33AM
via Blogger http://ift.tt/2EgGJna
December 30, 2017 at 05:33AM
via Blogger http://ift.tt/2CiQAuN
December 30, 2017 at 08:33AM
via Blogger http://ift.tt/2BVY8Af
December 30, 2017 at 02:33PM
via Blogger http://ift.tt/2lmX568
December 30, 2017 at 05:33PM
via Blogger http://ift.tt/2DAY0ql
December 30, 2017 at 08:33PM
via Blogger http://ift.tt/2BWGRXr
December 30, 2017 at 11:33PM
via Blogger http://ift.tt/2lsoyDB
December 31, 2017 at 02:33AM
via Blogger http://ift.tt/2ChM2p9
December 31, 2017 at 05:33AM
via Blogger http://ift.tt/2CgxiHi
December 31, 2017 at 08:33AM
via Blogger http://ift.tt/2Ekincn
December 31, 2017 at 11:33AM
via Blogger http://ift.tt/2DEcOV0
December 31, 2017 at 02:33PM
via Blogger http://ift.tt/2lvpV4r
December 31, 2017 at 05:33PM
via Blogger http://ift.tt/2CmxnZf
December 31, 2017 at 08:33PM
via Blogger http://ift.tt/2DEnoez
December 31, 2017 at 11:33PM
via Blogger http://ift.tt/2ltbBsV
January 01, 2018 at 02:33AM
via Blogger http://ift.tt/2CiNZS9
January 01, 2018 at 05:33AM
via Blogger http://ift.tt/2DIsF4V
January 01, 2018 at 08:33AM
via Blogger http://ift.tt/2CrMLDm
January 01, 2018 at 11:33AM
0 Comments