Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
Consumers dropped $200 million on apps on Christmas, up 12 percent from last year
 Consumers spent $196 million on apps, in-app purchases and subscriptions on Christmas Day 2017 across the App Store and Google Play, according to new data from Sensor Tower. The report, while excluding Android revenue in China, represents a 12.3 percent increase over last year’s spending of approximately $174 million. That speaks to a still-growing market for apps and games as well as… Read More


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